The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. Spécifications techniques, performances de jeu dans les benchmarks (Passmark, SPECviewperf 12, 3Dmark, etc.). NVIDIA Quadro RTX 4000 Mobile vs NVIDIA GeForce 930M. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. Comparez les cartes vidéo et découvrez laquelle est la meilleure. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. It is measured in millions of texels applied per second. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). This is calculated by multiplying the total amount of texture units by the core speed of the chip.
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Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second.
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It especially helps with anti-aliasing, High Dynamic Range and high resolutions. The higher the card's memory bandwidth, the better the card will be in general. Die nächstschnellere Nvidia-GPU, die GeForce 930M, liegt etwa 20 bis 30 Prozent in Führung. If it uses DDR RAM, the result should be multiplied by 2 again. It is worked out by multiplying the card's bus width by its memory clock speed.
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Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second.